EoA DB

EX-MOD (Bonus Effects)

Bonus effects randomly added when you obtain a weapon (crafting, drop, or chest). The candidate pool is fixed by weapon type and rank tier (D/C/B/A-S), and one is drawn with apparently equal weighting. Higher tiers raise the maximum values. The acquisition route (crafting / drop / chest) does not change the pool — only how many effects you get.

Effects (value range per tier / availability per weapon type)

EffectD tierC tierB tierA・S tierGolden GateSwordRapierDaggerMaceTwo-Handed SwordTwo-Handed Axe
ATK+13〜25+13〜31+13〜31+13〜37+34/37/50
DEF+6〜10+6〜12+6〜12+6〜14+13/14/20
HP+15〜35+15〜45+15〜45+15〜55+50/55/100
SP+15〜35+15〜45+15〜45+15〜55+50/55/100
Stamina+15〜35+15〜45+15〜45+15〜55+50/55/100
Combo SP Increased+11〜15%+11〜17%+11〜17%+11〜19%+18/19/30%
Col Acquired+12〜20%+12〜24%+12〜24%+12〜28%+26/28/40%
Sprint Speed+12〜20%+12〜24%+12〜24%+12〜28%+26/28/40%
Experience Gained+6〜14%+6〜18%+6〜18%+6〜22%+20/22/30%
Status Effect Infliction+13〜25%+13〜31%+13〜31%+13〜37%+34/37/50%
Status Effect Resistance+12〜20%+12〜24%+12〜24%+12〜28%+26/28/40%
SP Consumption-12〜20%-12〜24%-12〜24%-12〜28%-26/28/40%
Sword Skill Cooldown Time-11〜15%-11〜16%-11〜17%-11〜19%-18/19/30%
Stamina Consumption-12〜20%-12〜24%-12〜24%-12〜28%-26/28/40%
Support SP Increased+11〜15%+11〜16%+11〜17%+11〜19%+18/19/30%
Damage Taken-11〜15%-11〜17%-11〜17%-11〜19%-18/19/30%
Normal Attack Speed+12〜20%+12〜22%+12〜24%+12〜28%+26/28/40%
Damage to Enemies w/ Status Effects+13〜25%+13〜31%+13〜31%+13〜37%+34/37/50%
Dodging Invincibility Window+12〜20%+12〜22%+12〜24%+12〜28%+26/28/40%
Down Rate+12〜20%+12〜22%+12〜24%+12〜28%+26/28/40%
Extra Attack Damage+11〜15%+11〜17%+11〜17%+11〜19%+18/19/30%
Healing Crystal Recovery+130〜250+130〜310+130〜310+130〜370+340/370/500
Normal Attack Damage+11〜15%+11〜17%+11〜17%+11〜19%+18/19/30%
Sword Skill Damage+11〜15%+11〜17%+11〜17%+11〜19%+18/19/30%
Slash Window+13〜25%+13〜31%+13〜31%+13〜37%+34/37/50%A・S only
Slash Damage+13〜25%+13〜31%+13〜31%+13〜37%+34/37/50%

✓ = appears in all tiers / − = never appears / "A・S only" = unlocked only in that tier. Values are the roll range per tier.

"Golden Gate" column = candidate values on B / A・S tier weapons dropped by the boss summoned from the Golden Gate (one is drawn from these). Weak values never roll, and the purple maximum is exclusive to Golden Gate drops. D / C tier Golden Gate drops are close to normal. ※ = not available on some weapon types (hover to see which).

How many effects you get (per route)

Route01234
Crafting33%27%20%13%7%
Drop40%30%20%10%
Chest40%30%20%10%
Golden Gate Boss40%30%20%10%

* "index = count" is an inference. Crafting can yield 0 effects, while drops and chests always give at least one.